Pulsewar
Three sectors. Six rounds. One Pulse.
A fast lane card battler for mobile. Commit cards face down across three sectors, reveal in priority order, then double the stakes with a single Pulse. Bluff, read, and retreat before the final reveal.
iOS & Android/Waitlist open



How a round plays
Three sectors, six rounds, one Pulse. A full match fits the few minutes you have, on the couch or in a queue.

- 1
Commit face down
Both players place cards across the three sectors at once. No one shows their hand first.
- 2
Reveal in priority
Cards flip in initiative order. Abilities resolve as a readable run of beats you can follow.
- 3
Take two of three
Hold the most Force in a sector to win it. Win two of three over six rounds, and Pulse once to double the stakes.
Sixty cards, one ability each
Every card is original art with a single ability you can read at a glance. The board stays the thing you study, not the rulebook.
Six factions, six ways to win
A bright speculative city fighting through infrastructure, gardens, machines, markets, and harbors. Pick the one that plays like you think.
- Nova UnionTempoThe power grid. Moves first and builds the board before anyone is ready.
- Verdant CourtGrowSlow gardens. Small bodies that compound if you let them take root.
- Iron ChoirLockMachine liturgy. Anchored walls and aura engines that hold a sector shut.
- Glass MarketLeverageDebt and leverage. Buffs, copies, and Pulse-timed swings.
- Night HarborMoveFog and movement. Slip cards between sectors and strike the newest target.
- Free AgentFlexNo flag, no rules. Splices the best of every faction into one flexible deck.
Be there for the first Pulse
Join the waitlist for early access and launch news. We email when there is something real to play.
Join the waitlist



