Pulsewar
Three sectors. Six rounds. One Pulse.
A fast mobile lane card battler. Commit cards face down across three sectors, reveal in priority order, and double the stakes with a single Pulse. Bluff, read, and retreat before the final reveal.

How it plays
Three sectors, six rounds, one Pulse. A whole match runs in minutes, not hours.
- 01
Commit face down
Each round, both players place cards face down across three sectors at once. No one shows their hand first.
- 02
Reveal in priority order
Cards flip in initiative order. Abilities resolve as a readable sequence of beats, not a wall of math.
- 03
Take two of three sectors
Win the most Force in a sector to hold it. Take two of three over six rounds, and spend your one Pulse to double the stakes.
Six factions
A bright speculative city where factions compete through infrastructure, markets, gardens, harbors, and machines. Each one plays its own way.
- Nova Union
- Verdant Court
- Iron Choir
- Glass Market
- Night Harbor
- Free Agent
Be there for the first Pulse
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